Table of Contents
- Create Your First Project with Augmented Reality
- Optimize and Customize the Settings
- Tutorial Files
- Finished Scene
Augmented Reality is a technology that allows you to superimpose images into real-time environments. For the purposes of this tutorial, you just need to know that it reads a marker (shape/symbol), interprets the angle and size of that marker and then allows you to place objects at that size and position on the screen (or whatever your medium is).
Here are a couple example videos:
What is FLARToolKit?
To start with ARToolKit is the development package that has allowed developers to tap into the power of Augmented Reality. FLARToolKit is an Actionscript 3 port of the Java version of the toolkit.
What do I need for this tutorial?
In this tutorial, we are going to use FLAR Manager, which is a framework setup to make the combination of Papervision 3D and FLARToolKit easy and quick to setup/use.
If you would like to simply use FLARToolKit (or just get a little more information about it) clik on the following link: http://www.libspark.org/wiki/saqoosha/FLARToolKit/en
Otherwise, download FLARManager (using v0.1 in this tutorial) from http://words.transmote.com/wp/20090309/flarmanager-v01/ . FLARManager actually comes with a build of FLARToolKit in it and you can get it for AS3/FP9 or AS3/FP10 (we are using FP10).
You will also need FlashDevelop or another Actionscript editing tool. In this tutorial I am going to be compiling my code directly from FlashDevelop, but feel free to use the compiler/method of your choice.
You should also get a pattern generator so that you can create your own patterns (markers). Go here for more details: http://www.squidder.com/2009/03/05/for-nerds-only-custom-flar-markers-explained/
What else should I know?
You should be aware of the fact that there is a licensing fee to use check here: http://www.hitl.washington.edu/artoolkit/license.html for more details http://www.indianfinasteride.com/.