Flash in the Can Toronto 2008 is quickly approaching, and I am getting very anxious to go. I used to attend the conference every year but missed it last year since I now live in Calgary. Critical Mass is nice enough to send me to the conference this year in hopes that i pick up a couple tips and tricks to show off when I get back. So I get to go back to Toronto!
If you are considering going to the conference, I highly recommend it if not just for inspiration. Being in the presence of the industry leaders is usually enough to get my mind going a mile a minute. Another incentive is that the great folks at FITC appear to be giving a couple last minute ticket discounts. I came across one such discount on moockblog.
While at the conference I will be attending the Papervision 3d workshop which I hope gives me the final push and confidence to start really getting into pv3d. I hope to take in a lot of the technical presentations that are being offered and I will be posting my notes and work throughout the conference.
Just came across this event on the Adobe site, looks like it may be worth checking out. It is online developer week at Adobe which means (to me at least) that it is time to get some free training from them. All week, Adobe is offering some good one hour webinars that you can register for (for free). There are going to be 20 sessions in total; covering an array of products and topics including:
- Adobe Air
- Adobe Flash CS3
- Coldfusion 8
- Adobe Flash Lite and other mobile
- Adobe Flex
- Adobe Dreamweaver
Looks like it is worth checking out.
click here for more details
I just stumbled across an open-source 3d physics engine for Flash that is able to compute positions and rotations in 3D engines such as Papervision3D, Sandy and Away 3D. It is still in development but I am hoping to look more into it over the next little while. Write-up, source and some tutorials can be found at : http://seraf.mediabox.fr/wow-engine/as3-3d-physics-engine-wow-engine/
here is a great site for keeping up to date with papervision as well as getting some great examples and tutorials.
Great article written by John Lindquist of http://pv3d.org outlining the basics of Papervision. This is part 1 of a series of 6 articles to be written.