PaperFace – Papervision GUI

Hey all,
This may be a little bit pre-mature, but I would like to announce the launch of a new site. It is called PaperFace.

PaperFace is a graphical user interface for Papervision 3D. The goal of the app is to build out 3d scenes without the need to write all the initial code. I am hoping to build it to a state where designers can come in and build a fairly complete scene and export the code to someone that can do something with it. Please go register and tell me what you think. Check out the forum on the site, and post any feedback you may have.

The app is no-where near completion, but I thought it would be good to get some thoughts on it throughout the course of development. Plus, now that it is live it puts a little bit of extra pressure on me to work more on it.

the address is

Using Papervision Object Parsers

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With all the different 3d applications in use today it is hard to come up with one standardized format. So Papervision includes a number of parsers that can interpret some of the different types of 3d files. This gives developers and modelers some freedom as to which application they would like to use.

Located within each parser class in Papervision is a little bit of a write-up that explains what the parser can do and what it can’t. In this tutorial, I will just introduce you to each type; basically re-iterating what is in the class (for ease of access). Then I will run through some examples for how to use a couple of the parsers to load your objects acheter viagra.

What does a Parser do?

As stated above, a parser just interprets whatever is in the 3d asset file and translates it into something that Papervision can read.

Every file format has a core structure that remains the same, so the developers of Papervision have just made an translators for all of these core structures.

[kml_flashembed movie=”/wp-content/uploads/2009/01/max3dsparser_v1.swf” height=”250″ width=”250″ /]

Where are the Parsers?

The parsers are located in the Papervision codebase under: src/org/papervision3d/objects/parsers.

How to Write Efficient AS3

With all the new 3D applications and Physics engines being implemented in Flash, I thought this little write-up was a great idea. It reminds/teaches you a couple things in AS3 that you may have forgotten or may not have known in the first place Personally, anything that I can learn to optimize my code is priceless these days with the amount of processor and memory taken up by the applications that I am tasked with building.

Guide to Getting Started in Papervision 3D


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Papervision 3dIn this tutorial you will learn a little bit about what 3D is and how it is used on the web. As well as how to harness tools that have been created for you to build your own 3D experiences.

I am going to start out with a brief discussion and introduction of 3D and what Papervision brings to the table and then move on to the full tutorial. The files for the tutorial can be found by clicking here: tutorial files

What is 3D?

A standard website is created in 2D space; that is it consists of objects (text, images, video, etc) on an X and Y plane. People have faked perspective in the past using graphics tool, but in general it has been 2D. What 3D does is add another dimension to that traditional plane. Alongside the X and Y, there is now a Z. This 3rd dimension allows for depth to be shown.

circlesI remember my entry exam for college, I had to look at a series of shapes and come up with any number of ideas for what it could be. For instance, if you look at a circle with another circle inside it you would think that it was just two circles. If you were told to imagine those same two circles in 3D space the possibilities are much greater as to what they are. It could be a bowling pin from the top, an empty glass, a garbage can, or a football being tossed into the center of a hoop.

If you are having still having trouble envisioning the 3rd dimension, here is a great video/project by Rob Bryanton explaining how dimensions work:

What is Papervision?

Papervision is a 3D engine built with Actionscript that enables developers to start working in 3D. Using a ton of math, the Papervision team has found a way to create a simulated 3D environment.

Papervision consists of a ton of Actionscript classfiles that developers can use to create objects, scenes, and even worlds in 3D space. 3D applications and engines generally build objects using smaller objects, Papervision is no different. It uses triangles as the building blocks for larger objects in the scene. The more triangles that are used, the better the quality but more triangles means that it is harder on the processor.

Being open-source, developers are able to see all the code that they are working with which allows for a better understanding of what they are using. This also means that the development community has to ability to build on what the original developers have done without having to go through the hardships involved in extending something that is not open-sourced.

Open source means that it can be easier to understand how a complex system works because you can view all of the code that it was built with. If you have any more questions regarding the benefits of an open-source system, there is a good article located here:

Why use Papervision?

greatwhitePapervision is a great 3D engine for Flash, but there are others. These include Sandy, Away3D, Alternative, and more. When push comes to shove it is more of a personal preference that I came to like working with Papervision.

I think that the biggest reason to use Papervision (other than comfort from it being the first engine that I tried) is that it is so widely supported in the Flash community. I seem to be able to find more help with Papervision than with any of the other application. Having the ability to tap into the minds of other developers in forums, at conferences, and anywhere really is a priceless tool.

What has been done with Papervision?

I have to start off with a site that I had a hand in building, and that is Apart from a couple of prototypes, this was my first major 3D application for the web.

Some other good examples can be found at:

The Nepali Children’s Education Project

The Nepali Children's Education ProgramIn 2006 a very good friend of mine, Luke Yorkden-Chamberlain, traveled to Nepal. The experience impacted him deeply and set the course for the formation of the Nepali Children’s Education Project (NCEP).

For the past 6 months he has been talking to me about the organization and asked that I build a website for him. Due to time restrictions I have been unable to make a site that is as solid as NCEP is deserving of but last night I finally got the first launch of the site up and running at

The Nepali Children’s Education Project’s mission is to provide poor and orphaned children with the financial means to access and complete primary and secondary education in Kathmandu, Nepal, facilitated through fund raising initiatives in Canada. I ask you to take a look at the site and consider making a contribution to the cause. The members of the organization are very passionate about what they are doing and after hearing stories from Luke about his reasons for getting the ball rolling with the organization, I believe that they have started something great for the children of Nepal.

thank you and happy holidays !